|Posté le: Mer 23 Déc - 15:54 (2009) Sujet du message: L'artisanat
|vu sur le forum de JoL : http://forums.jeuxonline.info/showthread.php?p=19867996#post19867996
L'interview en question : http://www.tentonhammer.com/node/77956
Petite interview d'Al Rivera sur TenTonHammer (en VO) assez intéressante sur les mécanismes du craft. En gros, il y aura deux aspects, brièvement :
Les compétences des personnages et des BO : elles seront "enseignables" des uns aux autres (Sauf de joueurs à joueurs). Et dans la limite du grade de "l'élève" et du "maitre". Certains BO seront livrés avec des skills rares (que votre personnage pourra, de toute manière, apprendre)
Et plus traditionnelle : collecte de ressources et fabrication d'item. Disponible de suite, il n'y aura pas de compétences spécifiques, plus vous aurez de ressources (et de crédits), plus vous aurez d'objets disponibles à la fabrication. Les ressources se trouvent à la fois au sol et dans l'espace, certaines sont plus rares que d'autres, certaines sont également localisées. Il n'y aura pas de limite, vous pourrez tout fabriquer. Il n'y a pas de risque d'échec à la fabrication.
D'une manière générale, il n'y aura pas de grosse différence de niveau entre les objets craftés et lootés, il est plutôt question d'exotisme ou de rareté du skin.
Le craft sera disponible aux deux factions sachant que pour la Fédération, tout sera concentré au Memory Alpha près de SoL.
|New ideas for a new crafting system in STO |
Questions by Benjamin J. de la Durantaye, Executive Editor, Ten Ton Hammer
Answers by Al Rivera, Star Trek Online (Cryptic Studios)
To many players, crafting in a MMOG is just as important as any other component and Star Trek Online is no different. This week Ten Ton Hammer had a nice lengthy chat with Al Rivera from Cryptic Studios who revealed all about tradeskills in STO. The crafting is quite unique, going where no MMOG has gone before. We know, that catchphrase is old, but it's true! Read on to hear all about how STO has added new ideas for a fresh crafting system.
Ten Ton Hammer: What sort of tradeskills are available in Star Trek Online?
Al Rivera: Crafting isn't exactly conventional in STO. There are really two forms of crafting that fulfill the crafting. There is essentially bridge officer crafting. The trade skills are really your skills that you are skilling up throughout the game. If you skill up in Photon Torpedo for instance, as you get to the end of that tier, you get the abilitiy to train bridge officers in Photon Torpedo Salvo or Spread or whatever skill it happens to be. If you are a Captain that is a tactical officer you are going to be able to be the best tactical bridge officer trainer and it you are science officer, you can train the best in science bridge officer trainer and then you'll be able to trade those skills. In order for you to get the best tactical bridge officer skills anywhere in the game you will have to learn those from the player trainer who is a good tactical trainer. The tradeskills are your own personal skills that will unlock abilities to improve your bridge officers.
Bridge officers start off the game with a certain number of skills. You'll find new bridge officers along the way to learn skills, however the best trainers in the game will be players. The idea is that you will be collecting all of these skills, and trying to make the best build, or craft the best bridge officer you can. That is one of the major forms of crafting is the building of bridge officers almost like commodities and you will trade them among other players.
The second form of crafting is more traditional, and that is Memory Alpha. If you are familiar with the IP, Memory Alpha is a planet, or computer, that contains all of the essential core knowledge of Starfleet. So we have that planet in the game. It is a hub of knowldege in the universe. Throughout the universe as you are travelling you'll find harvesting nodes. You'll find space anamolies, pick up some mineral samples, alien
artifacts and not unlike you see in other games. You'll scan for these and then collect them. You can bring these back to Memory Alpha and you can use those bits of knowledge to unlock recipes. If you have the right components then you can build a super tachian rifle with whatever stats you need to put onto that rifle. First you'll have to invest in a Tachian Rifle, the samples, and some energy and you'll be able to craft that item. As you craft more items at Memory Alpha you'll unlock more recipes and be able to craft more advanced and exotic items.
Ten Ton Hammer: So there won't be any levels or skill level of crafting?
Al: There are no skill points or levels involved with crafting at Memory Alpha. The levels are simply the recipes available to you. The more samples you bring, you'll gain access to better recipes. After you bring enough samples in, you may gain access to something advanced or exotic such as an advanced Science Officer for a reward for your gathering efforts. Or they may send you to find something and reward you with a crafting recipe. Through these techniques you are unlocking more and more recipes.
Ten Ton Hammer: Going back to player trainers, they will be able to train other players, will they be able to train them up to their skill or beyond?
Al: I can clarify that a bit. Players can't train other players, they can only train other bridge officers. A player can not have a bridge officer that is a higher rank than the player. So if the player is a Commander, the bridge officers can only be Lt. Commanders or below in rank. If you happen to be a Captain and you have a Commander for a bridge officer I could only train him in skills that are lower than me that would make sense for a bridge officer that I have.
Ten Ton Hammer: Is gathering and harvesting separated into different kinds of things such as weapons, ship upgrades and that type of thing?
Al: Yes, there are all types of things you can craft such as ground weapons, space weapons, ship upgrades, as well as resources you can collect, such as scientific, artifact, biological samples, different components. You could equate those to gold, skins, or flowers or herbs. Those will unlock the different paths such as ship upgrades, weapons, or armors or things like that. There are different paths you can choose and unlock. Depending on whether or not you are doing things more technological or biological then those will unlock different items that you can create.
Ten Ton Hammer: If someone were super eager would they be able to unlock all of the recipes or are they constrained to just a specific type such as ship upgrades or weapons?
Al: You'll be able to unlock all of the recipes, they are not mutually exlusive.
Ten Ton Hammer: What about the quality of the crafted items, are they going to be among the best in the game?
Al: They will be on par with the top items in the game. They are not necessarily better but they are unique. You won't be able to get these items except through Memory Alpha. They are not better than something you may get from a PvE raid or PvP encounter. They may be the same quality but they are unique. They are mutually exclusive, and you'll never find the top end rewards that are the same from Memory Alpha, PvE raids and PvP encounters.
Ten Ton Hammer: Along those same lines, what about the solo player, would their rewards be better from crafting or solo missions?
Al: Again, the rewards may not be better but they would be unique. In some cases you'll get the best armor for a specific stat from Memory Alpha and for another stat from a mission. We never want to make it so that everyone has to do everything to keep from falling behind the curve. However, we do want everyone to try the different styles of gameplay because you will get different rewards from the different types of game play. You'll still be able to get rare drop purples. In the end game we really want to give players options whether it's crafting, or PvP or PvE.
Ten Ton Hammer: Players can opt to be just be crafters then? Can players craft right from the start?
Al: You won't be able to train bridge officers right off the bat because you won't have enough skills. Harvesting and collecting though, you will be able to do right from the start (after you find Memory Alpha which is right around the corner from Earth).
Ten Ton Hammer: To harvest the materials, are they relatively simple to get or are the harder tier items in tougher areas?
Al: Yes, there are several different areas and they are kind of overlapped. Some of them are in deeper, much scarier regions. If you are around Earth you will find lots of common nodes and samples and you'll be able to bring those back the Memory Alpha. As you go to new hubs and locations you'll find more exotic harvesting nodes. You'll then bring those back to Memory Alpha and be able to make more exotic items.
Ten Ton Hammer: Speaking a bit more about Memory Alpha, does it have different work stations for crafting the different items, like say, a gun?
Al: Yes, they are basically broken up into science, engineering and tactical stations. For science you'll be looking to harvest biological samples or space anomolies. For the tactical you'll be looking for weapon crystals, or an alien artifact gun. There is overlap though, so certain harvested items are required for all paths. Essentially you'll collect everything, however certain items will be required at different rates depending on the crafted item.
Ten Ton Hammer: Will both the Starfleet Federation and the Klingons be crafting at Memory Alpha?
Al: The Klingons will be doing the exact same thing within the Klingon Empire and not at Memory Alpha. There may be Federation specific items like a Federatin Gun at Memory Alpha versus Klingon specific items in their area like a disruptor. The Klingons like disruptors; the Federation like lasers.
Ten Ton Hammer: Getting down to the nitty gritty. Can you walk us through how to craft an item?
Al: It's fairly straight forward. You'll bring the components with you to the different stations. Nothing is limited, if you are a science officer you can still go to the other stations. It's a social enviornment and you go to the kiosk. Clicking on it brings up a list of your components as well as the recipes that we are researching currently. If you want to make a special deflector shield, it will show you that you need various components and a certain amount of energy to craft. It's close to a store, there is no chance of failure and there is no real time involved. Once you choose to create an item, boom it's created. After you create more and more of those items, you will unlock more and exotic recipes.
Ten Ton Hammer: Are all the harvesting nodes found in space?
Al: Both space and ground, they will be in places such as asteroids or a nebula and everywhere. They will be indoors such as an alien artifact in a lab.
Ten Ton Hammer: I take it there is no harvesting skill involved?
Al: Nope, there is no harvesting skill.
Ten Ton Hammer: Are there any rares for powerful weapons, for instance?
Al: There are several different levels of rares. Remember each environment will have different components such as Romulan or Borg environments so there will be different rares available it each of those territories. Within those territories some components will be more rare than others as well.
Ten Ton Hammer: Is there anything else you'd like to tell readers as far as crafting?
Al: The bridge officers follow the same rule of rares. Any given skill will also have levels of rarity. Let's take Photon Torpedo Spread--it will have three different versions, Photon Torpedo Spread 1, 2 and 3. Version 1 will be fairly easy to find on a bridge officer but version 2 you'll have to find a fairly exotic bridge officer with that version. Version 3 only comes from a player so you'll have to find a player who has trainded that skill if you want it. So there are rarities in the bridge officer skill as well.
Ten Ton Hammer thanks Al Rivera and Cryptic Studios for their time in sharing this information with us.
Nous allons là où nul autre n'ose s'aventurer ! Nous nous tenons sur le pont et nul ne passe !