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Opportunités héroïques

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Féminin Poissons (20fev-20mar) 虎 Tigre

MessagePosté le: Jeu 2 Sep - 12:21 (2010)    Sujet du message: Opportunités héroïques Répondre en citant

En anglais, je n'ai pas trouvé en français une liste autant détaillée

Heroic Opportunities allow unique effects to be triggered by group members by using spells and combat arts. The effects available include more powerful and difficult ones with more archetypes in the group.
Contents [[url=javascript:toggleToc()]show[/url]]
wgAfterContentAndJS.push(function() { if (window.showTocToggle) { window.tocShowText = "show"; window.tocHideText = "hide"; showTocToggle();}}); [edit] Overview
Opportunities begin when a group member uses their starter ability, then members of the group advance the starter chain to pick a table to roll an effect from, then advance the finishing chain to trigger the effect. Advancing chains is done by using spells and combat arts with particular opportunity symbols and sometimes in particular orders. The opportunity system uses symbols/icons which can be found in most spell and combat art examination windows as the second icon down on the right side. When the opportunity ring flashes a particular symbol, any spell or combat art that is represented by that symbol can be used to choose that option (for starter chains) or fulfill that requirement (for finishing chains). Valid abilities will flash on players' hotbars as well. Abilities that are used to advance the chain also cause their normal effects.
The sequence to complete a Heroic Opportunity can be summarized as follows:
1. Use Starter Ability 2. Complete Starter Chain 3. Complete Finishing Chain

Here is a Youtube video of heroic opportunities being completed by a low level dirge. [edit] Starter Ability
The Heroic Opportunity is triggered by Lucky Break for Scout archetype classes, Fighting Chance for Fighter archetype classes, Arcane Augur for Mage archetype classes and Divine Providence for Priest archetype classes. Starter abilities do not cost power and are cast instantly with a 10 second recast. The effects triggerable are different for each starter ability (see below).
Bards (Dirges and Troubadors) can take the Bard achievement tree's starter, Bard's Luck, which reduces the recast time of Lucky Break by 5 seconds, and the Minstrel (Intelligence) line ending ability Heroic Storytelling increases the power of opportunities to 150%.
[edit] Starter Chain
Once the opportunity begins a clear wheel appears with symbols flashing. The flashing symbols are options to trigger leading to different outcomes. Options that use three or more archetypes have more than one step of triggers. When an starter chain option is completed a table of effects will be rolled against to see what effect is triggered. The triggered effects have varying occurrence chances ranging between very common to very rare. If a group member uses a starter ability during a starter chain the chain will restart to the user's chain.
The following table is not confirmed to be totally accurate and may be updated with correct information found ingame.
Trigger archetype Followup symbols Type Possible ability outcomes(# of abilities, O=Ordered)

Solo #Divine Judgement, #Inspiring Piety, #Blessing of Faith

w/Scout #Piercing Faith (2), #Divine Trickery (2O), #Faith's Bulwark (2O), #Fervent Quickening (2O)

Solo #Arcane Fury, #Arcane Storm, #Arcane Enlightenment

w/Priest #Ancient Crucible (1), #Suffocating Wrath (2), #Celestial Bloom (2), #Arcane Chalice (2O)

w/Scout #Arcane Trickery (2), #Resonating Cascade (3), #Trickster's Grasp (2O), #Shower of Daggers (2O)

Solo #Sky Cleave, #Crushing Anvil, #Hero's Armor

w/Priest #Divine Blade (1), #Divine Nobility (1), #Chalice of Life (2), #Crippling Shroud (2)

w/Scout #Luck's Bite (2), #Ardent Challenge (2), #Swindler's Gift (2O), #Raging Sword (2O)

w/Mage #Storm of Ancients (2), #Arcane Aegis (2), #Scholar's Insight (2O), #Soldier's Instinct (2O)

w/Priest and Mage #Thunder Slash (3), #Arcane Salvation (3), #Ancient Wrath (3O), #Archaic Ruin (3O)

Solo #Ringing Blow, #Swindler's Luck, #Bravo's Dance


w/Priest and Fighter #Verdant Trinity (1), #Nature's Growth (3), #Capricious Strike (3), #Shield of Ancients (3)

w/Mage and Fighter #Trinity Divide (3), #Soldier's Gambit (3), #Grand Proclamation (3), #Ancient's Embrace (3O)

w/Priest and Mage #Breaking Faith (2O), #Archaic Shackles (3O), #Crucible of Life (3O), #Luminary Fate (3O)

w/Priest and Mage and Fighter #Strength in Unity (2), #Past's Awakening (3O), #Tears of Luclin (4), #Ancient Demise (4)
[edit] Finishing Chains
Once a starter chain is completed and an effect is rolled, the finishing chain wheel appears with the triggered effect's name at the bottom; if the wheel has a clockwise-traveling arrow in the center the symbols must be matched in clockwise order beginning from the top, otherwise there will be arrows pointing at every wheel space and the symbols can be matched freely in any order. Approximately 10 to 12 seconds is available to complete the finishing chain or else the opportunity expires to no effect; the outer circle has blue-filled portions that turn black to count down the remaining time. Matching all symbols triggers the effect.
Scouts can shift any opportunity by using a Coin symbol spell or combat art. This rerolls the triggered effect from the starting chain and restarts the finishing chain. The finishing wheel can only be shifted before any symbols have been matched and only once; the wheel's Coin symbol in the bottom right will disappear once shifted. Coin abilities don't flash.
The potency of effects scale with group members' potency (possibly their level, attributes or other statistics).
edit Heroic Opportunity List
The following table is not confirmed to be totally accurate and may be updated with correct information found ingame.
Name Starter Enhancers Rarity Runes needed Effect
Divine Judgement Priest

Divine damage
Inspiring Piety Uncommon

Divine damage and increase focus for 180sec
Blessing of Faith Rare

+power, periodic +power for ?sec
Piercing Faith Scout Common


piercing damage and debuff piercing + divine mitigation
Divine Trickery Uncommon

Divine damage
Fervent Quickening Common

Increase defense and 5% (of total mana) power heal over time
Faith's Bulwark Rare

Increase Mitigation of Group(25%?)
Arcane Fury Mage

Magic DD (target)
Arcane Storm Uncommon

Area of Effect Magic Damage
Arcane Enlightenment Rare

Gives buff "Sometimes gain power when you are struck." power gain of 10% of max power immediate, 360sec buff giving power gain of 20% of max power proc chance on taking damage (lasts 90sec) 8 triggers
Ancient Crucible Priest Rare

Increase a large amount of Health and Power over Time for a short duration
Suffocating Wrath Common


Magic damage
Celestial Bloom Common


Increase Health of Group Member
Arcane Chalice Uncommon

Increase Power of Group Member
Arcane Trickery Scout Common


Magic damage
Resonating Cascade ?



Increase Power over Time of completing player
Trickster's Grasp ?

Magic DoT
Shower of Daggers Common

Magic damage on hits (3 minutes?)
Crushing Anvil Fighter

Crushing damage (AoE)
Sky Cleave Uncommon

Slashing DD (target)
Hero's Armor Very Rare

Physical Mitigation buff (self)
Divine Blade Priest Common


Divine Direct Damage
Divine Nobility Slightly less common


Increase Health over Time of group member
Crippling Shroud Uncommon


Decreases enemy attack speed whenever group member is hit
Chalice of Life Very Rare

Instant Heal, Ward and Heal over Time
Scholar's Insight Mage Common

Increases Disruption skill of Mage and inflicts magic damage on target
Arcane Aegis Less Common


Increases Crushing and Magic mitigation of group
Storm of Ancients Slightly Uncommon


Magic damage and debuff attack speed to encounter in area
Soldier's Instinct Very Rare

Increases attack speed of group
Luck's Bite Scout Common


Piercing damage + ?
Ardent Challenge Common


Increase Strength and Agility of Group
Swindler's Gift Uncommon

Increase accuracy (physical attack skills) of group
Raging Sword Rare

Powerful slashing damage + ?
Arcane Salvation Priest and Mage Common



Power over Time For Group
Archaic Ruin Uncommon

Magic damage + ?
Thunder Slash Rare or Uncommon?



Slashing, magic and divine damage
Ancient Wrath ?

Area of Effect Direct Damage and Stun (long)
Ringing Blow Scout

Piercing DD (single target)
Swindler's Luck Uncommon

Accuracy buff (self)
Bravo's Dance Rare

Attack Speed buff (self)
Verdant Trinity Priest and Fighter Common

Group Heal
Capricious Strike Common



Piercing damage
Nature's Growth Uncommon



Group Heal over Time
Shield of Ancients Rare?



Wrong section Increases mitigation of group
Trinity Divide Mage and Fighter Common



AoE Piercing damage
Soldier's Gambit Uncommon?



Crushing damage + ?
Grand Proclamation Uncommon?



Increase Power Pool of Group
Ancient's Embrace Rare?

Slashing Damage Shield on Group
Breaking Faith Priest and Mage ?

Divine damage
Archaic Shackles ?

Decrease attack speed of enemy
Crucible of Life ?

Increase Power and Health (100%?)
Luminary Fate

Not confirmed Wrong section Increase Power over Time
Tears of Luclin Priest and Mage and Fighter Common?

Powerful Magic Direct Damage
Strength in Unity Uncommon?


Increase Strength, Agility, Wisdom and Intelligence of Group
Past's Awakening ?

Massive Direct Damage (4x?) or Increase Spell Damage?, Increase Health and Power (100%?)
Ancient Demise ?




Area of Effect Crushing Direct Damage and Decrease Haste(10%?)
edit HO and PvP
Heroic opportunities cannot be started in PVP.



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