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Les améliorations du familier artificier

 
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Féminin Poissons (20fev-20mar) 虎 Tigre

MessagePosté le: Jeu 10 Mai - 19:41 (2012)    Sujet du message: Les améliorations du familier artificier Répondre en citant

http://ddowiki.com/page/Homunculus_enhancements

Homunculus General Enhancements
Homunculus Adamantine Plating I: Your pet gains +8 armor class, damage reduction 2/adamantine and gains the ability to bypass adamantine damage reduction with its attacks.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Homunculus Adamantine Plating II: Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Adamantine Plating I
Homunculus Adamantine Plating III: Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Adamantine Plating II
Homunculus Adamantine Plating IV: Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Adamantine Plating III
Homunculus Danger Avoidance I: Grants a +1 bonus to armor class and a +2 bonus to reflex saves.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Homunculus Danger Avoidance II: Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 2 and 4.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Danger Avoidance I
Homunculus Danger Avoidance III: Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 3 and 6.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Danger Avoidance II
Homunculus Danger Avoidance IV: Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 4 and 8.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Danger Avoidance III
Homunculus Strength I: Grants a +2 increase to your pet's Strength score.
AP Cost: 2 Level: 6 Progression: 0 No requirements
Homunculus Strength II: Grants an additional +2 (+4 total) to your pet's Strength score.
AP Cost: 4 Level: 10 Progression: 0 Requires: Homunculus Strength I
Homunculus Dexterity I: Grants a +2 increase to your pet's Dexterity score.
AP Cost: 2 Level: 6 Progression: 0 No requirements
Homunculus Dexterity II: Grants an additional +2 (+4 total) to your pet's Dexterity score.
AP Cost: 4 Level: 10 Progression: 0 Requires: Homunculus Dexterity I
Homunculus Reinforced Armor I: Grants your pet 10 additional hit points.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Homunculus Reinforced Armor II: Grants your pet 10 additional hit points, bringing the total increase to 20 hit points.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Reinforced Armor I
Homunculus Reinforced Armor III: Grants your pet 10 additional hit points, bringing the total increase to 30 hit points.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Reinforced Armor II
Homunculus Reinforced Armor IV: Grants your pet 10 additional hit points, bringing the total increase to 40 hit points.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Reinforced Armor III
[edit] Homunculus Combat Enhancements
Homunculus Distraction I: Grants your pet the use of the Bluff skill, allowing you to order your pet to distract enemies and make them temporarily vulnerable to sneak attacks. Also grants a +4 bonus to Bluff.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Homunculus Distraction II: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 8.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Distraction I
Homunculus Distraction III: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 12.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Distraction II
Homunculus Distraction IV: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 16.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Distraction III
Homunculus Menacing Growl I: Grants your pet the use of the Intimidate skill, allowing you to order it to frighten enemies into targeting it instead of other allies. Also grants a +4 bonus to Intimidate.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Homunculus Menacing Growl II: Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 8.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Menacing Growl I
Homunculus Menacing Growl III: Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 12.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Menacing Growl II
Homunculus Menacing Growl IV: Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 16.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Menacing Growl III
Homunculus Shattering Strike I: Grants your pet the use of the Sunder feat, allowing it to reduce the Armor Class of enemies on command.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Homunculus Shattering Strike II: Grants a +2 bonus on the DC of your pet's Sunder and Improved Sunder feats.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Shattering Strike I
Homunculus Shattering Strike III: Grants an additional +2 bonus on the DC of your pet's Sunder and Improved Sunder feats, bringing the total increase to 4.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Shattering Strike II
Homunculus Shattering Strike IV: Grants an additional +2 bonus on the DC of your pet's Sunder and Improved Sunder feats, bringing the total increase to 6.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Shattering Strike III
Homunculus Takedown I: Grants your pet the use of the Trip feat, allowing it to knock down enemies on command.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Homunculus Takedown II: Grants a +2 bonus on the DC of your pet's Trip and Improved Trip feats.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Takedown I
Homunculus Takedown III: Grants an additional +2 bonus on the DC of your pet's Trip and Improved Trip feats, bringing the total increase to 4.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Takedown II
Homunculus Takedown IV: Grants an additional +2 bonus on the DC of your pet's Trip and Improved Trip feats, bringing the total increase to 6.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Takedown III
Homunculus Fearsome Tactics I: Causes your pet's melee attacks to generate 10% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 4 Progression: 0 No requirements
Homunculus Fearsome Tactics II: Causes your pet's melee attacks to generate 20% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Fearsome Tactics I
Homunculus Fearsome Tactics III: Causes your pet's melee attacks to generate 30% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Fearsome Tactics II
Homunculus Fearsome Tactics IV: Causes your pet's melee attacks to generate 40% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 14 Progression: 0 Requires: Homunculus Fearsome Tactics III
Homunculus Stealthy Tactics I: Causes your pet's melee attacks to generate 10% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 4 Progression: 0 No requirements
Homunculus Stealthy Tactics II: Causes your pet's melee attacks to generate 20% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Stealthy Tactics I
Homunculus Stealthy Tactics III: Causes your pet's melee attacks to generate 30% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Stealthy Tactics II
Homunculus Stealthy Tactics IV: Causes your pet's melee attacks to generate 40% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 14 Progression: 0 Requires: Homunculus Stealthy Tactics III
Homunculus Ruthless Deception I: Your pet gains +3 to its sneak attack damage.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Homunculus Ruthless Deception II: Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 6.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Ruthless Deception I
Homunculus Ruthless Deception III: Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 9.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Ruthless Deception II
Homunculus Ruthless Deception IV: Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 12.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Ruthless Deception III
Homunculus Skillful Deception I: Your pet gains a +2 bonus to hit with sneak attacks.
AP Cost: 2 Level: 2 Progression: 0 No requirements
Homunculus Skillful Deception II: Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 4.
AP Cost: 1 Level: 6 Progression: 0 Requires: Homunculus Skillful Deception I
Homunculus Skillful Deception III: Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 6.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Skillful Deception II
Homunculus Skillful Deception IV: Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 8.
AP Cost: 1 Level: 14 Progression: 0 Requires: Homunculus Skillful Deception III
[edit] Homunculus Alignment Enhancements
Good Dog: Who's a good dog? Your iron defender is! It gains the good alignment.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Bad Dog: Who's been a very bad dog? Your iron defender has. It gains the evil alignment.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Obedience Training: Your iron defender makes long term plans and gains the lawful alignment.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Hunter of Boxes: The very idea of crates fill your iron defender with murderous rage! Your iron defender likes to smash boxes and gains the chaotic alignment.
AP Cost: 1 Level: 1 Progression: 0 No requirements
[edit] Homunculus Capstone Enhancements
  • Note that while first tier capstones technically require only level 8, they effectively require level 10+ since you must have Strength II or Dexterity II. Those require you to be level 10 and cost 4 AP.
Homunculus Combat Alacrity I: Grants your pet a 5% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons.
AP Cost: 2 Level: 8 Progression: 0 Requires: Homunculus Strength II, Homunculus Takedown III, Homunculus Shattering Strike III
Homunculus Combat Alacrity II: Your pet's mastery in combat is such that it is able to attack faster than normal. Grants a 10% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons.
AP Cost: 2 Level: 16 Progression: 0 Requires: Homunculus Combat Alacrity I, Homunculus Takedown IV, Homunculus Shattering Strike IV
Homunculus Evasion I: Grants your pet Evasion.
AP Cost: 2 Level: 8 Progression: 0 Requires: Homunculus Dexterity II, Homunculus Danger Avoidance III, Homunculus Distraction III
Homunculus Evasion II: Grants your pet Improved Evasion.
AP Cost: 2 Level: 16 Progression: 0 Requires: Homunculus Evasion I, Homunculus Danger Avoidance IV, Homunculus Distraction IV

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