Earlier this week the SOE developers introduced us to a world of ‘voxels.’ This afternoon they took attendees inside EverQuest Next and explained how the next Norrath is being built, and how the items players will create for themselves within it. Credit again goes to @RekMMO for getting the info out quickly. Read the details after the break.
Creating a Game World
“You’re in our world now!” – “our” now meaning both the developers and players.
The 2011 reset of the game design added constructible and destructible environments.
Places in the game are now like different Lego themes.
When texture resolutions increase and decrease, the process is blended with the hope that the player will not notice the change.
There will be no harvesting nodes. The world is built with resources, and resources are found where you would expect them to be.
Harvesting should be more fun and is used as a way to encourage exploration.
Crafting: Players will make most of the items in EverQuest Next.
Anything that is made may be broken down into the resources that were used to make it.
There will be a large inventory to decrease going back and forth between storage.
The game world heals itself after being ‘destroyed.’ The current limit is 5 minutes, though subject to change.
No comment on a death mechanic, but lava is dangerous.
Part of EverQuest Next’s huge game world is the verticality of its design, the depth of the game continents.
And a few small items from the final developer Q&A panel of the day. EverQuest Next Developer Q&A
Beta will be international.
The game will never be pitch black. There will be dark places, but it will not prevent you from moving around.
The days of long camps are over.
Destruction of the game world can cause damage to those standing nearby.
Continue to monitor our SOE Live forum for continuous updates throughout the rest of the day. _________________
Nous allons là où nul autre n'ose s'aventurer ! Nous nous tenons sur le pont et nul ne passe !
Posté le: Dim 4 Aoû - 12:04 (2013) Sujet du message: Publicité